﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.DepthTextureMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Depth texture generation mode for Camera.</para>
  /// </summary>
  [Flags]
  public enum DepthTextureMode
  {
    /// <summary>
    ///   <para>Do not generate depth texture (Default).</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Generate a depth texture.</para>
    /// </summary>
    Depth = 1,
    /// <summary>
    ///   <para>Generate a depth + normals texture.</para>
    /// </summary>
    DepthNormals = 2,
    /// <summary>
    ///   <para>Specifies whether motion vectors should be rendered (if possible).</para>
    /// </summary>
    MotionVectors = 4,
  }
}
